For the pyramid to be formed, the players must shape the form as explained in the realms formation article. The top point of the triangle is the first realm to play. Until the second row is fully filled, the third row cannot be played. We will explore other aspects of game setup in this article.
A formation is a place where the realms are arranged in pyramid form. There is the possibility of an empty spot in the second row if a realm is discarded due to card play. If that is the case, new realms must be played in the empty spots.
A player must lay his next realm in position A if the realms A and E are already filled but A and B have been discarded by events. It cannot be placed in position B or F.
As a result, each realm protects the two realms directly behind it by shielding them from attacks. When a realm is behind an unrazed realm, it cannot be attacked. Raized realms provide no protection. The realms that are exposed by a razed realm are targets for attacks.
Just on the right end of the formation is the pool. Players can put any number of champions into the pool during phase 3 of their turns. Champion items and artifacts can be attached to these champions. The player's hand size limit is not affected by these cards, as they are considered to be in play. Once a card is placed in the pool, it stays there until it is used in battle or until the game forces it to be discarded. In the event that a champion is discarded, sent to Limbo, or sent to the Abyss, its attached cards will also be discarded.
Whenever a card is in play, it is either in the pool, in a formation, or participating in a battle. Cards in play include rule cards on the table, dungeons, and events whose duration is indicated. In general, a card that is removed from play is sent to the discard pile unless its power specifies that it should go somewhere else, like to Limbo. When a card is no longer in play, it does not affect the game.
Card's may be sent into Limbo if they lose combat or if certain realms, events, and other cards power them up. Only champions emerge from Limbo; attached cards are discarded.
As a rule, the Limbo zone is in the left corner of the formation. It's a place where no cards are in play. Another player may add an identical champion to his pool, in which case the champion from Limbo is discarded. To prevent champions from being discarded, players cannot leave them in Limbo.
When a player can draw from his discard pile or shuffle cards back into his draw pile, Limbo cards are not included.
When events are discarded without being played, they are placed in the Abyss. A card can also be placed in the Abyss by some spells, realms, holdings, and other cards. In a game, the only way a card can be retrieved from the Abyss is by cards that claim to be able to retrieve cards from the Abyss.
The terms of some cards specify that the card shall be removed. The Void is an outside area of the game. Cards cannot return from here. Only a few ways exist through which a card (other than a played event) can enter the Void. Cards can never be brought back from the Void once they have been sent there.