There are two major categories of Spellfire strategy: play style and deck-building (deck theme). There is actually an interaction between these two strategies - that is, how you play cards during a game impacts the theme of your deck. A deck built around fire elements will have a strong focus on attacking your opponent's realms, as these are the realms where fire element cards excel.
Using the cards in your hand to accomplish your goal is the basic tactic in Spellfire. IIf you are using a defensive card deck, this might mean that you're playing cards every turn that prevent your opponents from attacking during their turn - all based on the cards currently in your hand. Rather than plan your next turn based on what cards you expect to draw, you should use the cards you already have in your hand.
What do you do now that you have the cards, know the kind of deck you want to make? A Spellfire deck can be created from over 600 new cards and 999 old ones redesigned in the new Spellfire game. Spellfire decks have nearly endless possibilities. As a result, demonstrating how a Spellfire deck is built is one of the best ways to help a player learn.
Our guides cover a wide range of topics for you to learn about. Old Spellfire cards that players have used in their decks for many years are described in the Most popular Spellfire cards chapter. The game is constantly being updated with new mechanics and cards. Prime edition cards are not discussed yet. Regardless, there are powerful cards here. The graphics of Spellfire classic booster cards are superior to those of older cards, but their power is similar. Several old cards have a new life in this booster. Elements and QR codes are unique to each. Learn about Popular Spellfire Cards
In another chapter, the best ways to build a Spellfire deck are discussed. A variety of themed decks exist out there, each with its own powers and weaknesses. A list of strategies on how to play a themed deck is provided. Several types of themes are discussed in that chapter along with how they can be created. Choose the theme that best fits your gameplay from a variety of options. Choose your theme
Chapter three explains individual card strategies. The purpose of this guide is to explain in-depth which kind of cards work best. The strategies and tactics for your deck are outlined here so that you can choose them. You will learn how many cards of a particular type you need in your deck. Individual card strategies
Additionally, there are two excellent guides describing the basic and advanced tactics of the game. Your tactic may differ based on your deck. You can get a lot of advice and tips on how to win and play the game with these guides. Basic tactics, tips, and tricks | Individual tactics, tips and tricks
We'll finish with a guide that shows you the awesome, nasty, deadly combos of the cards. It's hard to beat someone who knows the cards and their combos. Powerful and nasty combinations
Decks can be themed in a variety of ways. There are six worlds in a prime edition that are currently available for use as inspiration for decks: Spellfire, Frozen Fire, Holy Deadlands, Wet Deserts, Blood Birth, and Flaming Waters. The worlds of old cards are different. Choose a world from which to build your deck. Choosing a champion type (monsters, heroes, wizards, psionicists, regents, thieves, or clerics) and building a deck around that type would be another theme. Most Spellfire decks are based either on one or both of these themes.
In addition to the primary theme, there are also secondary themes. Alchemists, runecasters, events, magical items, artifacts, and allies are among the possibilities. Whenever you use allies, try to concentrate on those that are numerically stronger, or have potent special powers. A deck can only contain a limited number of events, so these cards act more as supporting notes than as themes themselves. Artifacts tend to be tied to a world theme deck, while magical items usually fall under this category.
There are many strategies that can be applied to each theme. You can use a theme in your card play based on your style of play and the cards in your collection. If you're not sure, look at the cards, play a few games, and look at the sample decks on the website or app. Consider your overall play strategy when considering the themes.
Choosing a Theme
Spellfire players face a wide variety of choices when creating their decks. What role should spells play in a combat deck? Could a spell deck make use of magic items? Should a cleric deck contain heroes? The list goes on. These decisions are primarily influenced by two things:
1) The deck's basic theme, and
2) the way in which the card in question contributes to the theme.
You may wish to construct a hero combat deck using Sadiav, the Dwarven King (254/Prime). Does this card belong in the deck? Would another card be more appropriate? It's totally up to you.
Count on the fact that there are more than 600 cards in Spellfire. It is true that some cards are more powerful or memorable than others, but there are always other cards in the game that have similar skills and better fit within the theme of the deck.
There is almost always a counter-card (or theme) that can shut down any card.
You should use a variety of cards to achieve a desired effect on the game so that a theme will be successful. If one aspect of your deck is destroyed, you can still keep your deck as a viable force by utilizing a variety of support cards. For example, if your only force is wizard champions, a player with Witch Hunter in play can wreck your wizard spell deck. The impact of Witch Hunter can be lessened by adding champions who are not wizards who can cast spells into the same deck. If an opponent is able to produce the correct counter cards early in the game, an entirely one-sided theme could be very troublesome.
Cards for Theme Decks
The interaction between the chosen cards is crucial to the success of a theme deck. As a result, it is difficult to decide which champions, realms, and other cards to use in any particular theme deck. Keep it simple when choosing cards and stay within the theme. In order to cast spells, make sure champions can do so; if some holdings are useful, make sure realms can attach them; if artifacts are beneficial, make sure champions from the same realm are capable of using them. It is always a good idea to note the possible card combinations, although you should not count on any one combination appearing all of the time. The point is not to create a theme deck based on a combination of two or three cards that work well together. There is still a possibility that something unexpected will come up, so you should set up several combinations in your deck.
Don't duplicate cards that would then be subject to the Rule of the Cosmos (realms, champions, and artifacts). The most popular champions and realms in the game seem to make it into everyone's "killer" deck, and the Rule of the Cosmos can hinder your deck more than help it. You should be aware that your opponent may also possess them - and may even get them into play first. The same holds true for realms and artifacts, while duplication of holdings is rare.
It's true that some cards are essential to certain decks, but keep in mind that the sheer number of cards in the Spellfire game allows any player adequate choice of champions, realms, holdings, and artifacts regardless of the Rule of the Cosmos. Additionally, players tend to use very rare cards rather than Uncommon or Common cards, since the rarer cards have more potent special powers. Even though it may seem paradoxical, the rarer a card is, the more likely it is to appear in your opponents' hand.