The Combat

The sequence of actions, order of activation

Instant defeat and immunities

Special powers that affects the gameplay

Spellfire game has some interesting cards that defeat cards of a specific type instantly. A player about to lose the game receives the last chance to play a single card in an attempt to avoid defeat whenever an instant win due to champion powers is indicated during combat phase 4. This applies regardless of who is winning or losing. Players can turn the game around with cards like the Chest of Many Things (420/CL), which allows them to change their champion into a different type of champion).

When a card is played, it must change the condition of defeat. For example, the monster transformed into a hero, the spellcaster - into a non spellcaster, etc.


The special ability of a champion that grants immunity to a specific card will only make him immune to its offensive powers unless that card additionally grants him defensive immunity. Usually, this is as simple as looking at the card's notation (Off/Def) and making the necessary adjustments to the battle.

In addition to the card's other special powers, some artifacts and magical items grant their attached champion immunity or special movement powers. When this happens, the item loses its level bonus but keeps its immunity. Similarly, the special movement power is kept.

A champion's immunities are always active, regardless of the order in which cards activate (detailed above). This applies to all cards "in play" but not to cards "in Limbo," the "Abyss," or in "player's hand." A champion immune to offensive magical items is always immune to such items, regardless of whether attacking, defending, or sitting in his pool.