Spellfire ® is collectible cards game. It is designed to be played by two or more players. The idea is simple. Players build individual and unique decks of cards. The cards usually possess unusual powers, breaking or altering the rules. In all cases, the special power on the card override the rules presented here.

A player's goal is to build an empire. The players draw cards individually from their decks and lay them down. Each player has his own deck. There is never any mixing of cards from one player's deck with cards from another player's deck.

Players are building their realms while others are trying to destroy them. A player's realm can be attacked and defended using champions (clerics, heroes, monsters, wizards, psionicists, thieves and regents). Allies, events, spells, psionic powers, thief skills, blood abilities, magical items, artifacts, and other special cards lend strength to these champions. In a successful attack a realm is razed and a defending champion is defeated. There is a constant mention of the term "Razed realm" throughout these rules. All the terms are explained in a separate article.

Fun is the goal of any game. You should not get caught up in rules technicalities. Nobody enjoys a game if more time is spent on discussions about some rules. If a player does not understand what is going on, replay a few cards. After all, this is just a game.