Spellfire ® is collectible cards game that is designed to be played by two or more players. The idea is simple. Players build individual and unique decks of cards from all of the owned cards. The cards usually possess unusual powers, breaking or altering the rules. In all cases, the special power on the card override the rules presented here.
A player's goal is to build an empire. The players draw cards individually from their decks and lay them down. Each player has his own deck. There is never any mixing of cards from one player's deck with cards from another player's deck.
Players are building their empires while others are trying to destroy them. A player's empire can be attacked and defended using fantasy champions (clerics, heroes, monsters, and wizards). Allies, events, spells, magical items, artifacts, and other special cards lend strength to these champions. In a successful attack, a portion of the defender's empire is razed or a defending champion is defeated. There is a constant mention of the term "Razed realm" throughout these rules. All the terms are explained in a separate article.
Fun is the goal of any game. You should not get caught up in rules technicalities or "touch rules. Nobody enjoys playing a game with a rule lawyer at their side. Make sure to play fairly and honestly. If a player does not understand what is going on, replay a few cards. After all, this is just a game.