The Strategy
Secrets, tips, and tricks to win the gameRaces in Spellfire world
Special racial abilities and powers explained
Spellfire world has many races, and some have special racial abilities. Some are known only for using cards in combo play. Humans are the most popular race in Spellfire. However, there are numerous elves, trolls, orcs, vampires, and werebeasts in Flaming Waters. A huge Elven Metropolis is home to elves with subclasses such as High-elves and Half-elves.
The undead has taken over holy Deadlands and the Frozen Fire, but dwarves, giants, and dragons still live there. Various creatures, animals, insects, and birds inhabit the Wet Deserts. Blood Birth is known for the strange creatures born of blood, which have historical ties with ancient races such as the bloodborn and holy bloodborn.
You will usually find the race of the champion on the card. If its not printed, you can find the race on the Spellfire app and website. See the Glossary section for more information about races.
Races living the Spellfire world:
Humans - Champions and allies designated as Humans gain bonuses or penalties on other card's special powers. Humans can be of any champion type.
Undead - The undead is a special champion or an ally. Even if the card's name or picture suggests otherwise, it is not undead unless it says "undead." Although undead can take many forms, many are monster champions.
Dragons - As a dragon champion or ally, you gain bonuses or penalties based on your allies' special powers. The most common type of dragon is a monster champion. Not all Dragons are "Flyers." If the card does not say "Flyer," it is not a flyer.
Dwarves - Allies and champions designated as dwarves receive bonuses or penalties based on the special powers of other cards. Dwarves are sometimes designated as being duergar in some older Cards. Dwarves are not necessarily "Earthwalkers." It is not an earthwalker unless the card says "Earthwalker"
Elves - Allies and champions designated as elves gain bonuses or penalties on other cards' special powers. The elf can be any type of champion. Several sub-races are featured: Drow, Half-elves, and High elves. A half-elf has a natural immunity to offensive magical items. High-elves don't sleep and can defend and attack the realms twice.
Trolls - Troll champions and allies gain bonuses or penalties based on the powers of other cards. Trolls can be of any type, including monster champions.
Orcs - Champions and allies designated as orcs receive bonuses or penalties based on the special powers of other cards. The majority of orcs are monster champions, though they can be any type.
Giants - Champions and allies designated as giants receive bonuses or penalties according to the special powers of other cards. Though they can be of any type, giants are often monster champions.
Werebeasts - Champions and allies designated as werebeasts receive bonuses or penalties based on the special powers of other cards. They can be of any type, but many werebeasts are monster champions.
Vampires - Champions or allies referred to as vampires are indicated on a card. They are not all undead. Unless the card says "undead," it is not undead, regardless of the picture or the name of the card. Vampires can be of any type, but many are monster champions.
Insects - Champions and allies designated as insects gain bonuses or penalties based on the special powers of other cards. They can be any type of champion.
Golems - A champion or ally designated as a golem gains or loses penalties or bonuses based on the power of other cards. Although golems can be of any type, many of them are monster champions. A golem is either a champion or a magical item. Remember, that they are artificially created races.
Creatures - Champions and allies designated as creatures gain bonuses or penalties to the special powers of other cards. Any type of champion can be designated as a creature.
Bloodborns - Bloodborn champions or allies are a special race. Bloodborns are divided into two subraces: Holy Bloodborns and Bloodborns. The sub-races are indicated in the text box of the card. They gain different bonuses or penalties based on the special powers of other cards. They too are usually monsters.
Plants - Champions and allies designated as plants gain bonuses or penalties on other card's special powers. Plants can be of any champion type.
Demons - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.