For introductory tournaments, the 25-card decks should be used. It is a game where players are given a limited amount of time in which they have to assemble 25 cards they believe are the best. Those cards include realms, holdings, champions, allies, events, spells, magical items, and artifacts. Everything depends on the player and the deck. It is important to note that the game has different card types and comes with different purposes and values.

There can only be one instance of a card in a deck. In the new Spellfire game, the rule is simple. The card is considered the same if it has the same picture. Keep in mind that old Spellfire Classic booster cards will have a different name, art, and power. Also, there are different deck limits for each card type.

* The champions cannot total more than 40 levels. Look at the number on the card to determine the champion's level. Always use the first number.

** 25-card deck cannot contain avatars, dungeons and rules.

25-card decks have a vital rule change: there are fewer cards in a deck, so there are different winning conditions: 3 realms must be placed on the table in positions A, B, and C, and they must be defended for one turn.

• Cards Drawn: draw 3 cards to begin your turn.
• Hand Size: you can have a hand size of up to 7 cards.
• Realms: A three-realm formation is suggested to be defended for one turn before a winner can be declared.


25-Card Deck
0
4-7
0-4
1-9
0-4
0-4
0-4
any number
any number
any number
any number
any number
any number
any number
0
Type of cards
Rules
Realms
Holdings
Champions
Artifacts
Magical items
Events
Allies
Wizard Spells
Cleric Spells
Psionic powers
Unarmed combat cards
Blood abilities
Thief skills
Dungeon Card