Each card has a similar look and layout. Take a moment and place down a few of the cards. The sideways cards mostly have map pictures; they are the realms that make up an empire. The rest of the cards are laid out upright. In the upper left-hand corner is an icon that identifies the type of card. The wizard champion icon and wizard spell icon have the same shape but different colors. The same is true for the cleric champion icon and the cleric spell icon, the psionicist champion icon, the psionicist power icon, etc. The pale cream icons are special cards usable by champions; the champions generally have darker icons.
Seven of these icons belong to a single card type: champion. Clerics, heroes, monsters, wizards, psionicists, thieves, and regents are all champions. Rules that discuss champions apply to all of these cards. There are some rules unique to individual types of champions.
All champions have a number in their icons, just as many other cards also have numbers. The number is the level of the card. The higher the level, the more powerful the card. Most cards have levels ranging from 0 to 9, though a few cards, notably the avatars, have much higher levels of power.
For example, wizard champions have a book icon, and clerics have a shield icon. Most cards have some sort of special ability that is bestowed upon them by their particular icon. Wizards, for instance, gain the ability to cast wizard spells, psionicists gain the ability to use psionic power cards, regents can use blood abilities, and so on.
Any card that removes a champion’s special power does not negate the champion’s icon ability. Any card that changes the champion type of the champion, however, actually changes the icon ability of the champion as well. Such a champion loses the icon ability they had before the change. Note that monster champions have no icon ability.
Worlds in Spellfire
At the bottom of the card is a marble box that contains seven elements: logo, the title of the card, detailed explanation of the card, art designer name, logo of the set, card number, and element of the card. The most obvious of all of them is a world logo. The logos are Frozen Fire, Holy Deadlands, Blood Birth, Wet Deserts, Flaming Waters. Old cards have other logos. Only champions, artifacts, realms, and holdings have world-specific logos, and these logos typically dictate how cards work together. For example, a Frozen Fire champion can use only a Frozen Fire artifact, Wet Deserts realms can have only Wet Deserts holdings attached to them, and so on. Read more about Spellfire Worlds.
Few who are still alive say that far frigid undead lands are surrounded by horrific storms and deadly frost can even capture fire there.
Shadowlands were overtaken by darkness for ages. When the hope was lost, the light came restoring the balance and making nebulous lands thriving again.
Strange shapeshifting creatures, champions, artifacts, and lands are bounded by divine blood in this majestic world of horrid beauty.
Legends say that these marvelous murky swamps and rainy Amazonian forests, populated with never seen beasts, once were the dusty deserts.
Water is flammable in these lucid and magical lands where elves, orcs, trolls, vampires, and werebeasts live in deceptive peace.
Rarities of the Cards
Each SPELLFIRE deck and booster pack is randomly collated. This means that no two decks or booster packs contain the same mix of cards. The New Spellfire game is even more complex because some cards are rarer than others. There are six different levels of card rarity in Spellfire world. It does not mean that more rare cards are more powerful. Some cards may have strange and interesting powers, but even the most common cards can make powerful killer decks. Just because two cards are rare does not mean that they are equally rare; some are rarer than others.
Prime edition rarity levels are different from previous ones. In the 1st edition, all realms were called Realm, which meant common rarity level. In the Prime edition, even realms are different in rarity levels. Earlier editions had common, uncommon, rare levels. Some rarer cards were called chase cards, promo cards and had separate numbering systems. There are six new rarity levels in the Prime edition and Spellfire Classics, all of which are within the consistent numbering system.
Common cards - you can find 40 of 55 common cards in sealed Spellfire decks and 2 of 5 in super rare booster packs.
Uncommon cards - you can find 14 of 55 uncommon cards in sealed Spellfire decks and 1 of 5 in super rare booster packs.
Rare cards - you can find 1 of 55 uncommon cards in sealed Spellfire decks and 1 of 5 in super rare booster packs.
Super rare cards - you can not find super rare cards in sealed Spellfire decks and you can find 1 super rare card in super rare booster packs.
Epic cards - you can not find epic cards in sealed Spellfire decks. Epic cards are given when a player achieves some things in the game. That can be collecting the set of the required cards or winning some tournament. You have a probability of getting an Epic card from super rare and limited edition booster packs.
Legendary cards - you can not find legendary cards in sealed Spellfire decks. Legendary cards are given when a player achieves some things in the game. That can be collecting the set of the required cards or winning some tournaments. You have a probability of getting a Legendary card from super rare and limited edition booster packs.