The Decks

The mastership of deck building

75-Card Deck (Favorite)

Rules for 75 card deck building

The construction of a 75-card SPELLFIRE deck has different rules. There is a more significant number of cards, and it could be more challenging. Keep in mind that there is no interchangeability between these and 55-card rules. These specific rules only work for a deck of 75 cards, and rules from other decks shouldn't be applied in this case.

75-card decks are often used in tournaments with rules variants, such as the Barbarian's Game or those that provide ten realms victory conditions. Native Spellfire citizens typically play this deck.

* The champions in a deck cannot total more than 125 levels. Look at the icon on the card: it indicates a champion's level. If you want to determine the champion's level, use the first number in the icon. It is important to note that each player can include one avatar in his deck for free. Remember that the avatar's levels won't count toward the maximum of 125 levels yet, it counts as one champion.

** The dungeon card is not included in the 75 cards, but if you wish, the 76th card in the deck can be a dungeon card.

Specific rules changes for 75 cards:

• Cards Drawn: Draw more than 3 cards to begin your turn. 4 cards are drawn per turn from 75-card decks.
• Hand Size: You can draw more cards into your hand within this deck, which means that your final number of cards will increase. With a 75-card deck, you can have a hand size of up to 10 cards.
• Realms: With more cards in a deck, fundamental winning conditions changes. A six-realm formation is suggested to be defended for at least one turn before a winner can be declared.


75-Card deck
0-4
10-20
0-7
3-27
0-12
0-15
0-13
any number
any number
any number
any number
any number
any number
any number
0-1
Type of Cards
Rules
Realms
Holdings
Champions
Artifacts
Magical items
Events
Allies
Wizard Spells
Cleric Spells
Psionic powers
Unarmed combat cards
Blood abilities
Thief skills
Dungeon Card