Spellfire cards

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Black Krakenite
Levels 1 2 3 4 5 6
4CH / 367

Black Krakenite

Creature. Swimmer. Black Krakenite expels an ink cloud which reduces the attacking power of every card by 2 levels until the end of the turn.

Properties

Type
Monster card type
Power
10
Rarity
Interactive
Element
Water
World
Wet Deserts
Edition
Interactive
Level
5
Race
Creature Male
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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In the ocean's darkest depths, there lived a creature feared by all who knew of its existence. This monster was known as the Black Krakenite. His body was as black as the abyss, and his long, writhing tentacles were capable of crushing anything that dared to stand in his way. Despite his monstrous appearance, the Black Krakenite was a skilled swimmer who glided through the water with ease and grace. He was also known for his unique ability to expel a cloud of ink from his body, which provided him with a means of escape and reduced the attacking power of any creature that tried to harm him. Despite his fearsome reputation, the Black Krakenite lived a solitary life, avoiding contact with others as much as possible. But one day, a group of fearless hunters came to the ocean searching for the Black Krakenite, determined to capture and sell him to the highest bidder. As the hunters approached, the Black Krakenite let out a burst of ink, reducing their attacking power and allowing him to escape. However, the hunters were not easily deterred, and they pursued the Black Krakenite through the water, determined to capture their prize. The chase continued for days, with the hunters hot on the Black Krakenite's tail. But the monster was too cunning and too powerful for them, and he was able to evade their grasp time and time again. Finally, after an eternity, the hunters gave up and returned to the surface, defeated. The Black Krakenite was free again, but he had learned a valuable lesson: that even the strongest creatures must be cautious, for there will always be those who seek to harm them. From that day on, the Black Krakenite continued to live solitary, never forgetting the dangers that lurked in the ocean. But he also learned to appreciate the beauty and wonder of the underwater world, and he was no longer the monster that he once was. He was still powerful and feared, but now, he was respected and admired by all who knew of him.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.