Spellfire cards

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Red Krakenite
Levels 1 2 3 4 5 6
4CH / 367

Red Krakenite

Creature. Swimmer. Red Krakenite expels an ink cloud which reduces the attacking power of every card by 1 level until the end of the turn.

Properties

Type
Monster card type
Power
10
Rarity
Interactive
Element
Water
World
Flaming Waters
Edition
Interactive
Level
4
Race
Creature Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Once, in the Flaming Waters lived a stunning creature named Red Krakenite. She was a unique and rare creature with a body as red as the fire that surrounded her. She was a powerful swimmer, gliding through the blazing waters easily, leaving a trail of flames in her wake. Red Krakenite was known for her exceptional ability to expel a cloud of ink from her body. This ink was not just any ordinary ink, as it could also reduce the attacking power of any creature that tried to harm her. She was not one to be underestimated, as she was always ready to defend herself from any danger that may come her way. One fateful day, Red Krakenite encountered a massive creature threatening to destroy the Flaming Waters. This monster was attacking everything in its path, leaving a trail of destruction in its wake. Many creatures of the Flaming Waters were afraid, but Red Krakenite was not. She expelled her cloud of ink, reducing the monster's attacking power, and then used her swimming skills to dodge its attacks. With her agility and quick thinking, she defeated the beast and saved the Flaming Waters. Red Krakenite's bravery and selflessness earned her the respect of all who lived there, and she became a symbol of hope and courage. She continued to live in the Flaming Waters, using her powers for good and always standing up for what was right. Despite her fearsome reputation, she had a heart of gold and was always willing to lend a helping hand to those in need.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.