Spellfire cards

Back
Yellow Krakenite
Levels 1 2 3 4 5 6
4CH / 367

Yellow Krakenite

Creature. Swimmer. Yellow Krakenite expels an ink cloud which reduces the attacking power of every magical item and artifact by 2 levels until the end of the turn.

Properties

Type
Monster card type
Power
10
Rarity
Interactive
Element
Water
World
Blood Birth
Edition
Interactive
Level
1
Race
Creature Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

arrow
A mysterious creature lives deep in the Blood Birth realm - Yellow Krakenite. She is a powerful swimmer who commands the waters with grace and strength. Little did anyone know that her presence carried immense power within it. Whenever Yellow Krakenite sensed danger, she would expel an ink cloud that would reduce the attacking power of any magical item or artifact. This made her a formidable opponent and one who few would dare to challenge. Her presence was often felt when she swam through the murky depths with her ink cloud, striking fear into all who witnessed it. However, despite her power, Yellow Krakenite rarely used it for malicious purposes and preferred to remain hidden in her realm. But one day, a powerful force invaded the Blood Birth realm searching for Yellow Krakenite. Knowing that she could not fight it alone, she summoned all her courage and expelled her ink cloud with all its might. The enemy was defeated in an instant, and Yellow Krakenite was saved. Since then, Yellow Krakenite has been swimming through the Blood Birth realm with her ink cloud trailing behind her. She remains an enigma to this day, but those who encounter her know she carries a big force. Some locals say that whenever they sense danger in the depths of the realm, they find comfort in the calming presence of Yellow Krakenite.

Terms explained

arrow

Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.