Spellfire cards

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Samurai Eagle
Levels 1 2 3 4 5 6
3AL / 367

Samurai Eagle

Creature. Flyer. Samurai Eagle instantly kills one opposing ally of his choice.

Properties

Type
Ally card type
Power
+4
Rarity
Interactive
Element
Ether
World
Spellfire
Edition
Interactive
Level
4
Race
Creature Male
Cult
Samurai
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Long ago, a mythical creature of unparalleled magnificence was known as Samurai Eagle. With its long-forgotten samurai ancestry and the mighty wings of an eagle, it roamed the skies in search of justice and righteousness. The Samurai Eagle was feared by many for its incredible strength and agility but revered even more for its noble spirit and strong sense of honor. It could draw power from its samurai heritage, enabling it to fight with a sword in one talon and a shield in the other as it soared through the clouds. As news of this legendary creature's power and courage spread, people began to turn to Samurai Eagle for guidance during difficult times. The Samurai Eagle would swoop down from above, its sword and shield ready to fight off any evil or injustice that threatened the people of Spellfire. Samurai Eagle became a symbol of strength and honor, inspiring generations with tales of its courage and bravery. To this day, Samurai Eagle will be forever remembered as the courageous flyer who fought for justice and righteousness.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Samurai - Loyal to the death, a samurai must be defeated twice before being discarded during defensive battle. All cards including magical items and artifacts are discarded after the first defeat. Winning just one round of battle against a samurai is akin to losing. The samurai regenerates in the next turn. For samurais, upholding honor is absolutely crucial. During the gameplay, when faced with scenarios where retreat is the only option, they are unable to withstand the disgrace and hence opt to end their lives. As a result, it's necessary to discard them.