Spellfire cards

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Giant Parrot
Levels 1 2 3 4 5 6
3AL / 367

Giant Parrot

Creature. Flyer. As long as the parrot is in battle, all your non-flying allies can be used.

Properties

Type
Ally card type
Power
+6
Rarity
Interactive
Element
Earth
World
Spellfire
Edition
Interactive
Level
3
Race
Creature Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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The giant Parrot is a formidable magical animal: the span of her iridescent wings was staggering, and her eyes seemed to pierce the soul. No one knew where she had come from, only that wherever it was, it must have been somewhere beyond this world. The village townsfolk where she appeared would often gather to watch her majestic flights. She seemed untouchable and otherworldly, like some divine messenger sent from a higher power. Whenever people needed help, they would look to the sky and whisper a prayer that the Giant Parrot might send them aid in their time of need. She never seemed to answer these prayers directly but still managed to lend them a hand in mysterious ways. One day, a group of marauders descended on the village, intent on pillaging and plundering. Everyone was terrified and had no way of defending themselves against such a powerful force until the Giant Parrot swooped down from the sky. She flapped her majestic wings, driving away the marauders and saving the village. The people were eternally grateful to have such an ally and prayed that she would stay with them forever. The Giant Parrot eventually flew away, leaving behind a legacy of hope and courage that still inspires the people of that village to this day. In her honor, they put up a statue in the town square as a reminder of the power of love, kindness, and strength that can come even from the most unlikely places. The Giant Parrot is a powerful flyer, a female creature who keeps bringing blessings to the village and its people. Her legend will live on forever, thanks to her selfless actions and never-ending courage.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.