Spellfire cards

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Mad Turkey
Levels 1 2 3 4 5 6
3AL / 367

Mad Turkey

Creature. Flyer. Mad Turkey destroys the opposing player's magical items used in this battle.

Properties

Type
Ally card type
Power
+3
Rarity
Interactive
Element
Air
World
Spellfire
Edition
Interactive
Level
1
Race
Creature Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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It was a dark and stormy night when Mad Turkey emerged from the shadows to wreak havoc on her enemies. With a mighty flap of her wings, she soared high into the sky, looking for any magical items that could be used against her in the bloody battle. She found them quickly and swooped down, snatching away every magic item. Her victims had no chance against her speed and agility, as she easily destroyed their weapons and armor. The destruction was complete, leaving nothing in her wake but the wreckage of a once powerful magical arsenal. Mad Turkey's reign of terror had begun, and there was no stopping her now! She flew off into the night and was never seen again, but her destructive legacy would live forever. No one dared to rechallenge Mad Turkey. She was a creature of pure destruction, and no one could stand in her way. For this reason, she will always remain an immortal legend among magical creatures.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.