Spellfire cards

Back
Flying Ostrich
Levels 1 2 3 4 5 6
3AL / 367

Flying Ostrich

Vampire. Flyer. Ostrich can bring one non-flying ally to the battle. One non-flying ally can be placed into the battle, where only flyers can reach.

Properties

Type
Ally card type
Power
+6
Rarity
Interactive
Element
Air
World
Spellfire
Edition
Interactive
Level
2
Race
Vampire Male
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

arrow
Once upon a time, there was a vampire from the distant lands of Spellfire. His name was Flying Ostrich, and he was quite unlike any other vampire. He did not hunt for blood but instead chose to use his vampire abilities to fly around in search of adventure and knowledge. Born into a world without friends, Flying Ostrich was an outcast. He lived in the shadows and kept to himself, never speaking to anyone for fear of being ridiculed or ostracised. One day, Flying Ostrich decided he had enough of living a solitary life and set off on a journey to find his place in the world. He flew across oceans and realms, meeting strange creatures and discovering wondrous places. Every night, as he watched the stars in the sky, he saw a glimmer of hope that, perhaps one day, he would find where he truly belonged. Little did Flying Ostrich know his search for belonging was ending. After many years of traveling, his journey led him to a distant village where he was welcomed with open arms. The villagers were enchanted by his unique abilities and accepted him as one of their own. Flying, Ostrich had finally found his place in the world, and he felt truly at home for the first time. He lived amongst the villagers for many years, sharing his stories and absorbing their wisdom. To this day, Flying Ostrich continues to soar across the skies in search of new horizons and adventures. He may never find what he is looking for, but he will always have a home in the village that accepted him so long ago. And whenever he looks up at the stars, he knows that no matter where he goes, there is a place where he is needed and loved.

Terms explained

arrow

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Vampire - Vampires are a special kind of champion or ally, designated in a card's text box. Not all Vampires are "Undead". Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise. Many vampires are monster champions, though they can be of any type.