Spellfire cards

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Cave Mutant
Levels 1 2 3 4 5 6
2AL / 367

Cave Mutant

Creature. Earthwalker. Cave Mutant dislikes regents especially and gets +4 bonus levels against them.

Properties

Type
Ally card type
Power
+7
Rarity
Interactive
Element
Ether
World
Spellfire
Edition
Interactive
Level
6
Race
Creature
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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In a faraway land, there lived an Earthwalker known as Cave Mutant. He was a solitary creature who disliked the regents of the world, feeling he had no place amongst them. Whenever others would try to talk with him or get close, he'd vanish back into the shadows of his cave. For years, Cave Mutant remained alone in his underground dwellings, content to stay hidden from the outside world. But one day, something changed. He began to feel a deep yearning and need to know what the world was like beyond his cave. Cave Mutant emerged from his dark dwelling and stepped out into the light for the first time in many years. He was mesmerized by the beauty of nature and the creatures who inhabited it. He wanted to experience everything he could, explore new places, and meet new friends. But although his curiosity had been sparked, Cave Mutant kept to himself, wondering how others would react. But he slowly started to make friends with the people who lived near his cave. They welcomed him into their lives, and he eventually felt like he belonged in the world again. And from that day forward, Cave Mutant never felt alone again. He had found a place to call home - where he fits in. He finally came out of his shell and made himself a part of this world.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.