Spellfire cards

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Worm Dragon
Levels 1 2 3 4 5 6
2AL / 367

Worm Dragon

Dragon. Earthwalker. This dragon can smell holy blood and get +3 levels against bloodborns.

Properties

Type
Ally card type
Power
+7
Rarity
Interactive
Element
Earth
World
Spellfire
Edition
Interactive
Level
1
Race
Dragon
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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A remarkable beast lives in the Spellfire - the Worm Dragon. A creature of legend and mystery, it was said to have been born from the very earth itself. But what made this dragon special was its unusual and unique ability - it could detect even a single drop of holy blood anywhere. Though incredibly powerful, the Worm Dragon was not an invincible creature; it could still be hurt and even killed. But there was one thing that this dragon could not tolerate: bloodborns. For centuries, the Worm Dragon roamed the lands, always searching for a way to protect itself from these beings. It scoured high and low, over mountains and valleys, searching for the one thing that could save it from these dark forces. And then, one day, it found its savior - a set of mysterious, magical gems said to be imbued with the power of protection against bloodborns. With these precious stones, the Worm Dragon was finally safe. For years, the Worm Dragon traveled from place to place, spreading its knowledge of protection and safety. It became a symbol of hope for people.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.