Spellfire cards

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Young Demon Dragon
Levels 1 2 3 4 5 6
8AL / 367

Young Demon Dragon

Demon. Dragon. Flyer. Can use allies from the discard pile and Abyss. Used allies go to the void.

Properties

Type
Ally card type
Power
+9
Rarity
Interactive
Element
Ether
World
Spellfire
Edition
Interactive
Level
6
Race
Dragon/Demon Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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In a mystical land filled with enchantment, where mythical dragons flew and roamed the skies, lived a young dragon of flame and fumes - Young Demon Dragon. She had fiery red scales and sharp claws that glowed in the dark. She was a proud and mighty dragon but carried a heavy burden. Young Demon Dragon had lost her family in a terrible fire that had ravaged her home. She was the only survivor and was left with deep emotional scars. She felt lost and alone, unable to cope with the loss of her loved ones. Young Demon Dragon withdrew from the world and stopped using her magic. She refused to leave her lair and refused to interact with anyone. She was consumed by grief and refused to believe she could ever heal. But as time passed, Young Demon Dragon began to realize that she couldn't continue to live like this. She started to remember the good times she had shared with her family and their love for her. She realized that she needed to find a way to heal and move on. Young Demon Dragon started to practice her magic again, using it to cope with her emotions. She summoned creatures from the void, cast illusions, and even used her magic to create beautiful flowers that bloomed in her lair. With each spell she cast, she felt a little bit stronger. Eventually, Dragon was ready to venture out into the world again. She started to explore new territories and make new friends. She discovered a whole world out there waiting for her and that she could still be happy. Dragon never forgot about her family, but she learned to live with their memory and the love they had shared. She knew they were always with her, guiding and supporting her, no matter where she went. Dragon's recovery was slow, but she managed to go through it with the help of her magic. She learned that she was a strong and capable dragon and could overcome anything if she put her mind to it.

Terms explained

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Demon - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.

Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.