Spellfire cards

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Young Black Dragon
Levels 1 2 3 4 5 6
8AL / 367

Young Black Dragon

Dragon. Flyer. Back dragon gets +3 bonus against swimmers. She gets additional +2 bonus in swamp area. Can cast wizard spells.

Properties

Type
Ally card type
Power
+7
Rarity
Interactive
Element
Air
World
Spellfire
Edition
Interactive
Level
4
Race
Dragon Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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A beautiful young black dragon once lived in the depths of a murky swamp. Her scales shimmered like the darkest night sky, and her eyes glowed with an inner fire. She had many skills that she used to protect her home from intruders and help those who needed it. One of her most impressive gifts was the ability to cast wizard spells. With a flick of her claws, she could create powerful energy blasts that could knock even the strongest opponent off their feet. She also had the power to control natural phenomena, like creating storms and floods. She spent much of her time in the swamp, enjoying the wilds and its many inhabitants. She had made friends with the local wildlife and was always ready to help them in times of need. Her magical powers were also put to use to protect them from danger. The young black dragon's peaceful existence soon ended when a group of humans stumbled upon her swamp. She was able to ward them off with her magical abilities, but this encounter sparked a fear in her that made her feel she would have to leave the safety of her home. And so, the young black dragon embarked on an epic journey across the lands. Along the way, she used her powers to protect those who could not defend themselves. Though she wasn't always successful, her courage and strength earned her a reputation as a fierce protector of the innocent. She is a true example of how magic can be used for good and the betterment of all.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.