Playable at anytime before there is a die (or dice) roll to be made. The player of this skill chooses the results of the roll instead of an actual roll. (Off)
Copyrights:
TSR
Wizards of the Coast
This card has lots of potential for use, especially as future sets make more dice rolling possible.
The completely list of cards affected by this include Aurumvorax (8/MI), Blink Dog (11/MI), Phoenix (16/MI), Cockatrice (17/MI), Treasures of Netheril (27/MI), Desperate Consultation (35/MI), Turncoat!!! (46/MI), Great Depression (53/MI), Teleport Other (67/MI), Hornung's Randomness (78/MI) (affecting then any card with a draw and discard), Entropy Shield (82/MI), Melf's Acid Arrow (84/MI), Polymorph, Any Object (88/MI), Headbutt (95/MI), and Roundhouse (96/MI).
The most effective that Rigged Dice can work with are Cockatrice (to insure victory), Desperate Consultation (to draw extra cards), and Roundhouse (for obscene icon bonuses). This will continue to grow as more sets are produced. However, to insure proper use of this card, put it in a deck where you intend to use a combination. Without that plan, Rigged Dice won't help you much, especially as it is a thief skill and open you up to disasterous counters from the opponent, such as Law & Order (33/MI).
Therefore, look for this card anytime anyone plays a card requiring dice rolls is played. It should be noted that this card can't interact with Louie the Pit Boss (74/MI), because he can't force a re-roll if a real roll was never made.