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Desperate Consultation
35 / 99

Desperate Consultation

Roll 1d6 for the bonus of this card. If the die value is greater than the number of cards in your hand, draw that many cards. (Def/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Blood Ability card type
Power
+?
Rarity
Common
World
Birthright
Edition
Millenium
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Desperate Consultation - the croupier

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Desperate Consultation is an effort to give blood abilities a possible speed card.

When you play it in battle (and therefore, not very good for a camping-style deck), roll 1d6. Not only is this roll the icon value of the card (averaging at +3.5), but it also have another affect.

If the die roll is larger than the amount of cards in your hand, you may draw the die's value in cards (if you have 3 cards, and roll a 5, you draw 5 more cards). Note that since dice are rolled only after counters can be played, your opponent must choose whether to stop you before he knows if you will draw any extra cards (and if you foil his attemps to counter you, your hand is that much smaller and increases the odds of getting to draw cards). This can be very useful, especially when joined with other cards.

This can be quickly recycled after the battle with cards like The Torture Room (12/DU) or the Armor of the High King (27/BR). But the best combo is when you have in your hand 7 or fewer cards, two of the being Desperate Consultation and Rigged Dice (22/MI). You play the Desperate Consultation (down to 6 in hand from a starting 7), and then play Rigged Dice from the pool or battle (putting you down to 5 cards in hand). You choose a 6, and then draw six more cards. For two cards (if you aren't countered), you get 6 cards (4 cards advantage), and an icon bonus of +6 in battle.

The only champions who can pull this combo off all by themselves are El-Hadid (40/NS), The Vampire (71/NS), or any champion carrying the Winner's Trophy (1/DU-chase). There are a wide variety of counters for both blood abilities and thief skills (though most are silver bullets) that can stop this combo.