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Law & Order
33 / 99

Law & Order

Playable at any time to cancel a just played thief skill. The player of the thief skill must discard one card from hand, pool, or formation for each thief in his pool. (Def)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Blood Ability card type
Rarity
Common
World
Birthright
Edition
Millenium
Level
1
Phases
1/2/3/4/5/6

Copyrights:
TSR
Wizards of the Coast

Law & Order - the most powerful thief punisher

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This is probably the most powerful counter against a thief deck available.

Played just after a theif skill, that skill is countered. Then, the offending player must discard one card for each thief in his pool (note, this doesn't include in battle). These discards can come from hand, pool, or formation.

Worse yet, this card is very hard to stop, as it is for some reason defensive, so the best powers to stop it, like immunity through cards like Mount Deismaar (9/DR), is worthless. Worse yet, there is no blood ability counter for thief skills, so once this is played, a pure thief deck is wasted.

However, there are still many decks that won't carry this card. That is because unless the opponent plays a thief skill, this card is worthless and can't be used to hurt thief champions. Therefore, this silver bullet will often not be used, especially since some tournament decks just dabble with champions able to use thief skills to use key cards like Con Game (82/DU), and therefore won't be that effected by this card.

Expect to see it in fun environments when people get sick of evil thief skills destroying their themes.