Cannot be the target of any card or power designated as harmful or offensive. May be sent to limbo at any time to have any die (or dice roll) be re-rolled.
Copyrights:
TSR
Wizards of the Coast
This card is a nice support for decks fully endorsing Millenium's new theme: dice. However, just his immunities makes him worthwhile.
Louie, not being able to be targeted by offensive or harmful cards is potent, though with weakness, leaving him vulnerable to cards that can kill him but not target him, like Wail of the Banshee (24/NS), or Con Game (82/DU). Even with this gap in his immunity, Louie's defense is quite strong and therefore useful for attachments.
When he uses his second power, the attachements go with him to L:imbo, therefore not lost to the discard pile. The power to be sent to Limbo to force a re-roll is interesting, but not without its risks, as the second rolled result could be worse than the first.
The strongest cards affected by Louie include Phoenix (16/MI), Cockatrice (17/MI), Treasures of Netheril (27/MI) Turncoat!!! (46/MI), Hornung's Randomness (78/MI), Wealthy Oriental Vassal (81/MI), Entropy Shield (82/MI), and Roundhouse (96/MI).
Just like all dice cards, the danger of rolling worse or making the same roll makes Louie undependable, but often woth using.
This will show up in the decks of all players that enjoy these risks and games, but most top level tournament decks deplore such randomness.