High-Elf. Serves to protect the light. Can cast both wizard and cleric spells. Dark brotherhood champions lose 3 levels against this regent in the battle.
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Art by: AI art / Ugnius Kiguolis
Brotherhood of the Light - Brotherhood powers are activated only if the Brotherhood of the Light (37/Prime) realm is in formation.
Elf - Champions and allies designated as elves gain bonuses or penalties on other card's special powers. Elves can be of any champion type. Any cards designated as elf (drow), half-elves, high-elves are considered to be elves, but might gain special bonuses or penalties on other card's special powers for their sub-class.
High-elf - High-elf champions and allies are considered to be both elf and high-elf for the purposes of cardplay. Champions and allies designated as high-elf gain bonuses or penalties on other card's special powers. High-elves have natural immunity to offensive magical items used against them. They do not sleep and can attack or defend the realms twice.