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Protector of the Light
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Protector of the Light

High-Elf. Serves to protect the light. Can cast wizard spells. Dark brotherhood champions lose 2 levels against this regent in the battle.

Properties

Type
Regent card type
Power
5
Rarity
Rare
Element
Air
World
Blood Birth
Edition
Prime
Level
3
Race
Elf/High-elf Female
Cult
Brotherhood of the Light
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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In this world, there is a constant battle between darkness and light. Many are divided: there are those who secure the light and those who secure the dark. But very few attempt to maintain the balance. One High Elf who tried to keep such balance was once scurrilously deceived by the dark, wicked creatures. Since then, she has been fighting only for the light. After giving all of her effort to fight against the darkness and maintain the light even through the darkest times, she was named the Protector of the Light. Nobody knows her real name and has never seen her real face. Yet everybody knows that no one is a greater light keeper than she is. This elf is known to be physically strong, practically unbeatable by the strongest men. Perhaps she gets her strength from the light itself? In addition to her physical strength, she can cast wizard and cleric spells. She carries weapons made by master blacksmiths that constructed her blades upon the highest mountain, where they gained power from the sun. Her horse is from a unique breed that nobody knows where it came from. But rumor has it that it has something to do with magic. This elf never rests. She is always there to save the world from darkness and is always on her duty.

Terms explained

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Brotherhood of the Light - Brotherhood powers are activated only if the Brotherhood of the Light (37/Prime) realm is in formation.

Elf - Champions and allies designated as elves gain bonuses or penalties on other card's special powers. Elves can be of any champion type. Any cards designated as elf (drow), half-elves, high-elves are considered to be elves, but might gain special bonuses or penalties on other card's special powers for their sub-class.

High-elf - High-elf champions and allies are considered to be both elf and high-elf for the purposes of cardplay. Champions and allies designated as high-elf gain bonuses or penalties on other card's special powers. High-elves have natural immunity to offensive magical items used against them. They do not sleep and can attack or defend the realms twice.