Insect. Samurai. Flyer. Small and dangerous to Regents. Regents lose all special powers against this Bee in combat. Bee gets +6 levels against Heroes.
Copyrights:
Art by: AI art / Ugnius Kiguolis
Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.
Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.
Samurai - Loyal to the death, a samurai must be defeated twice before being discarded during defensive battle. All cards including magical items and artifacts are discarded after the first defeat. Winning just one round of battle against a samurai is akin to losing. The samurai regenerates in the next turn. For samurais, upholding honor is absolutely crucial. During the gameplay, when faced with scenarios where retreat is the only option, they are unable to withstand the disgrace and hence opt to end their lives. As a result, it's necessary to discard them.