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The Royal Bee
Levels 1 2 3 4 5 6
256 / 600

The Royal Bee

Insect. Samurai. Flyer. Small and dangerous to Regents. Regents lose all special powers against this Bee in combat. Bee gets +4 levels against Heroes.

Properties

Type
Hero card type
Power
3
Rarity
Rare
Element
Water
World
Holy Deadlands
Edition
Prime
Level
2
Race
Insect
Cult
Samurai
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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The Royal Bee is a unique creature that was born in the unforgiving land of the Holy Deadlands. Despite its small size, it is one of the most dangerous creatures in the region, feared by all regents who know of its existence. The Royal Bee is not like any ordinary bee, for it is also a samurai. It had been trained in the ways of the sword, and its skills were unmatched. If any regent dared to stand against The Royal Bee in battle, they would lose all of their special powers. The Royal Bee's swordsmanship was so deadly that it could cut through even the strongest defenses. And if The Royal Bee is fighting against heroes, it only becomes stronger. It is said that the more challenging the opponent, the more powerful the Royal Bee becomes. It is a creature that thrives on the thrill of battle and stops at nothing to emerge victorious. Many regents had tried to defeat The Royal Bee over the years, but all had failed. Its speed and agility were unmatched, and its swordsmanship was beyond compare. It is a creature that had been born to fight, and it will continue to do so until its dying breath.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.

Samurai - Loyal to the death, a samurai must be defeated twice before being discarded during defensive battle. All cards including magical items and artifacts are discarded after the first defeat. Winning just one round of battle against a samurai is akin to losing. The samurai regenerates in the next turn. For samurais, upholding honor is absolutely crucial. During the gameplay, when faced with scenarios where retreat is the only option, they are unable to withstand the disgrace and hence opt to end their lives. As a result, it's necessary to discard them.