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Astral Scavenger
Levels 1 2 3 4 5 6
187 / 600

Astral Scavenger

Half-elf. Meditator. Scavenger. While in limbo, after any battle "in play", he can steal a magical item from the champion who has just lost the battle and add it to any champion in the player's pool.

Properties

Type
Wizard card type
Power
7
Rarity
Legendary
Element
Fire
World
Holy Deadlands
Edition
Prime
Level
5
Race
Elf/Half-Elf Male
Phases
3/4/5
Version

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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The Astral Scavenger was born into a world of secrets and lies. His mother, a human, had an affair with an elf, and fearing that their relationship would be exposed, she abandoned her half-elf baby in the forest, claiming that he was stillborn. Luckily for the baby, a group of scavengers stumbled upon him and took him in as one of their own. The scavengers were a tough and resourceful group, living off the land and using their wits to survive in the harsh and unforgiving wilderness. They taught the young half-elf how to forage for food, how to make shelter, and how to fend off dangerous predators. The young boy quickly learned to adapt to his surroundings and developed a talent for meditation to keep himself calm through tough times. As he grew older, the Astral Scavenger became more skilled at surviving in the wilderness. He took on missions to search for various items that he could sell to make a living. One day, he was hired to steal from a powerful mage. The Astral Scavenger snuck into the mage's lair and managed to get his hands on an interesting amulet. But when he put it on, he felt something strange happening to him. With some investigation, the Astral Scavenger discovered that the amulet was a magical item that could grant him unearthly powers. From that day on, he became obsessed with finding more of these magical items and stopped at nothing to achieve his goals. He traveled far and wide, searching for these kinds of magical items and learning how to harness their power.

Terms explained

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Elf - Champions and allies designated as elves gain bonuses or penalties on other card's special powers. Elves can be of any champion type. Any cards designated as elf (drow), half-elves, high-elves are considered to be elves, but might gain special bonuses or penalties on other card's special powers for their sub-class.

Half-Elf - Half-elf champions and allies are treated as both elves and half-elves for card interactions. Any bonuses or penalties that apply to half-elves also affect them. It's important to note that half-elves are also considered half-human, which means they can receive bonuses or penalties as humans.

Meditator - Can be put to limbo on phase 5 to meditate. Goes back to the pool on phase 5 of the player's next turn. Meditation cannot start in the same turn meditation ended.