Spellfire cards

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Dwarf the Spell Catcher
Levels 1 2 3 4 5 6
183 / 600

Dwarf the Spell Catcher

Dwarf. Catcher. While in the pool, she can negate and catch one wizard spell during his turn. A spell is attached to the catcher. All spells used by the dwarf go to the Abyss.

Properties

Type
Wizard card type
Power
3
Rarity
Common
Element
Water
World
Frozen Fire
Edition
Prime
Level
1
Race
Dwarf Female
Cult
Worshipper
Phases
1/2/3/4/5

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Dwarf The Spell Catcher kept his eyes closed with a serene expression on his face. He could feel the magic in all the elements and rule the water to catch other wizard spells. All the fantasy that surrounds the dwarf could be used to his advantage. As soon as he felt a spell heading towards him, he opened his eyes and focused on it, using the magic in the water to negate it. Then, he reached out with his hand and caught it, locking it away in a special armor compartment. He knew that he could use the spells he caught, which made him a very dangerous wizard indeed

Terms explained

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Catcher - Can intercept defensive and offensive spells and psionic powers.

Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.

Worshipper - If a worshipper is in a player's pool, an Avatar can be brought into play by discarding an ally instead of a cleric. If 3+ worshippers are in the same pool, an Avatar can be brought into play without discarding any card.