Demon. Catcher. While in the pool, during any player's turn, can negate and catch 2 spells. A spell is attached to the Governor. Spells used by the Governor go to the Abyss.
Copyrights:
Art by: Edgaras Guršnys
Catcher - Can intercept defensive and offensive spells and psionic powers.
Demon - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.