Spellfire cards

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Annath
Levels 1 2 3 4 5 6
171 / 600

Annath

Demon. Catcher. While in the pool, during any player's turn, can negate and catch 1 wizard spell. A spell is attached to the Governor. Spells used by the Governor go to the Abyss.

Properties

Type
Monster card type
Power
3
Rarity
Super Rare
Element
Fire
World
Flaming Waters
Edition
Prime
Level
1
Race
Demon Male
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Extended description

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This Catcher must use intercepted spell before catching another one. Both Offensive and defensive spells can be intercepted.

Story

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Flaming Waters terrifies its inhabitants with demonic creatures that live there. If you are in this realm, be aware of plenty of beasts. Annath is an ancient demon living in the east of the realm. A giant monster with flaming eyes, massive horns, and claws is gifted with demonic powers. He can negate, catch cleric spells and use them himself if he wants to.

Terms explained

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Catcher - Can intercept defensive and offensive spells and psionic powers.

Demon - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.