Spellfire cards

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Ancient Magic Tower
Levels 1 2 3 4 5 6
99 / 600

Ancient Magic Tower

Mutual. No one knows the purpose of this Ancient Tower, but opposing clerics and wizards are afraid of it and don't go near it.

Properties

Type
Holding card type
Rarity
Common
Element
Fire
World
Spellfire
Edition
Prime
Level
6
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Wet Deserts are strange lands. Swamps and forests cover the ground, and the sun is always shining, but there is something in the air that prophesies evil. Strange things happen all the time, and locals know exactly what places to avoid if you don’t want to get into trouble or see something you ought never to know about. Somewhere in the middle of the land, at the center of the desert, lies an Ancient Magic Tower, so old that nobody remembers when it was built or what its purpose truly is. The tower stands there lonely through scorching hot days and dewy nights. People and all magical creatures don’t come near the tower, but clerics and wizards look at it with big eyes, full of fear, resentment, and something else that couldn’t be put into words.

Terms explained

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Mutual - For magical items: card can be placed in the pool separately from the champion. Any champion can take a mutual magical item before going to the upcoming battle. If defeated - discards. If victorious, placed in the pool separately from the champions. For holdings: card can be placed near the formation. Holding power works for all realms in formation. If the mutual item has been stolen by the opponent, it remains in the opponent's pool after the opponent wins