Awnshegh; undead; earthwalker. Can use blood abilities and thief skills. All allies played with this champion are considered undead.
Copyrights:
TSR
Wizards of the Coast
The Vampire is a pretty good all around champion because of the number of attachments he can use. Besides the normal ones like magic items and allies, he can use blood abilities, thief skills, and undead unarmed combat cards and he earthwalks. The fear of the undead rule makes his ally affecting power a good one also.
This champion is loaded with special powers! Although his best advantage comes from being a non-thief able to use thief skills. This allows him to circumvent The Guildmaster (28/NS) permission power as well as cards aimed at stopping thieves from playing thief skills, such as Alarm (85/NS), Crime Does Not Pay (2/NS-chase) and The Long Arm of the Law (23/NS).
There are also many powerful decks built using thief skills and blood abilities, these being the 2 most difficult to stop support cards. The Vampire is a central figure in these decks.
It is important to note that the allies played with him are considered undead and are affected by cards that target undead allies.