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Use Poison
63 / 100

Use Poison

The opposing champion must draw and discard a card, noting its last digit. If that digit is 3 or less, that champion is defeated. Lasts until a champion has been defeated by the poison. (Off/4)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Thief Skill card type
Rarity
Uncommon
World
AD&D
Edition
NightStalkers
Level
1
Phases
4

Copyrights:
TSR
Wizards of the Coast

Extended description

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This is probably the best thief skill out of the Night Stalkers booster set. Not only does the skill last until it kills a champion in battle, it adds 3 levels to your champion in and out of the pool and there are not many counters to thief skills. The best feature of Use Poison however, is that your opponent has to blindly throw away his own card and may to do so over and over again (assuming your champion is winning battles without the poison discarding opponents).

This thief skill gets nasty if used in conjunction with either the Winged Boots (186/4th), the rule card A Sure Thing (74/NS), or Jamlin (38/NS). You may also consider adding the magic item Vorpal Blade (56/FR) which has a similar power, to double the card draining power of your pool.