Elf. Jamlin must be beaten by 10 or more points in combat to be discarded; if not, he returns to his pool with attached cards.
Copyrights:
TSR
Wizards of the Coast
Jamlin must be defeated by at least 10 levels in combat in order to be discarded. If Jamlin is defeated by less then 10 levels he returns to his pool with all attachments that would legally remain after combat. Allies and combat-only support cards would still be discarded.
Jamlin is basically a free defender. Bring him forward to defend and then opt to lose as soon as you are within 10 levels of the attacker (usually right at the beginning of battle), then return Jamlin to your pool. This forces an attacking player to burn up one of his attacks for nothing.
With the way Jamlin's power works and his low level he is a great champion to attach avenging allies to, like the Assassins (221/4th), or The Starving Artist (439/3rd). Any card that would punish the attacker is a good choice to attach to Jamlin.
Jamlin is also a good choice to lead an attack with, causing your opponent possibly use instant defeat cards against him that will not work as well as they would against other champions.
Jamlin? Well all I have to say about him is that you haven't seen fast until you've seen him run away from a fight.
- Hutek the Mul Savage.