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The Coral Kingdom
Variations 4th FR
11 / 100

The Coral Kingdom

This realm can be attacked only by swimmers.

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Realm card type
Rarity
Common
World
Forgotten Realms
Edition
ForgottenRealms
Level
1
Phases
2
Version

Copyrights:
TSR
Wizards of the Coast

The Coral Kingdom - an obvious choice for the front rank

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This is a reprinted card of The Coral Kingdom (11/FR). Although it has an altered text, it remains the same special power.

A defensive realm like the Coral Kingdom is an obvious choice for the front rank. Due to its difficulty in razing in combat, spells and events will be able to destroy or raze it without being engaged in combat. There are three good holdings to attach to the realm that will protect it from events and offensive spells: The Geneva Conclave (Promo #1), Moonwell (77/4th), and Hellgate Keep (17/NS).

Aquilla (98/UD), Poisoned Water (17/PO-chase), Gales at Sea (161/4th), Pelath the Bronze Dragon (28/DR), Habbakuk Interferes (92/DL), and Pelath the Bronze Dragon (28/DR) are all cards that destroy swimmers or prohibit their use in combat if the realm is targeted by swimming attacks.

A couple of other holdings worth attaching to this realm are Border Forts (198/3rd), which renders the realm impervious to attacks, and Nagawater (78/4th), which destroys all swimming allies instantly.