Flyer; swimmer. Swimming champions and allies cannot face this dragon in combat. At the end of this player's turn, Pelath can retrieve one magical item from the discard pile, which is then attached to him.
Copyrights:
TSR
Wizards of the Coast
One of the best champions to come out of the Draconomicon set. Pelath has many advantages for both phase 3 and combat. He can fly and swim giving a great range of choice when attacking. The lesser combat power of opposing swimmers (champions and allies) not being able to face Pelath in combat is an added bonus to a great card. This means when attacking, swimmers may not defend, and when defending against a swimmer, the opponent goes back to their pool defeated, with no spoils of victory awarded.
Also, being a dragon and a caster allows Pelath to use the dragon-only unarmed combat cards and spells. Being a wizard champion rather then a monster is rare for a dragon and is a huge plus if playing a dragon theme deck, because so many cards target monsters to be discarded or limit their attacking choices, such as Black Waters [4th-98] or Treasure [4th-130]. It is Pelath's last power, to get back a magic item in phase 5, that makes this champion a good choice for a tournament deck.
The magic item taken from the discard pile must be attached to Pelath, which quickly makes this champion a target. A good combo for this card is the realm Cromlin [NS-7] and Tasslehoff Burrfoot [DL-39]. This allows you to recycle much needed magic items like Blamblower [DL-56] and place them on the champion of your choice on your next phase 3.
When Pelath attacks, swimmers may not be selected to defend. If a swimmer attacks and Pelath is chosen to defend, the attacking champion returns to his pool, the battle is over, and there is no Spoils of Victory.