Spellfire cards

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The Magic Dragonfly
Levels 1 2 3 4 5 6
178 / 600

The Magic Dragonfly

Insect. Dragon. Flyer. Co-op. Dragons do not combat Dragonflies. The Magic Dragonfly adores human flesh and gets 3 levels against humans.

Properties

Type
Wizard card type
Power
4
Rarity
Common
Element
Air
World
Flaming Waters
Edition
Prime
Level
1
Race
Insect Male
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Be sure to understand the term 'co-op' and check if you have suitable champions to utilize this power.

Story

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Inside the oldest and most diverse lands of Spellfire, known as the Flaming Waters, where everyone knows many creatures, such as trolls and elves, live. But let’s not forget another resident of the land, The Magic Dragonfly, who adores human flesh and would do anything to lure them his way. Hiding among the tallest trees and the densest bushes of the forest. The Magic Dragonfly surreptitiously waits for its next victim to get in his way. With its enormous wings and a rock-hard body, this dragonfly is identified as an insect and a dragon. Therefore, dragons do not fight Dragonflies. Instead, they help each other out and protect themselves from the enemy. Please don’t get fooled by its appearance. The Magic Dragonfly is known for its frightening looks and its magic abilities to see in the far distance to prepare for personal attacks to lure victims or prepare for a battle between enemies.

Terms explained

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Co-Op - Can aid champion in battle as a secondary champion. The art of the cards must match.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.