News
Rules
The Rules
01 - What is the Game All about?
02 - Phases And A Gameplay
03 - A Set-up Diagram for the Player
04 - Rule Cards
05 - Realm Cards
06 - Holding Cards
07 - Champion Cards
09 - Artifact Cards
10 - Support Cards
11 - Event Cards
12 - Dungeon cards
13 - Glossary of Terms
14 - Tournament Rules And Policy
The Combat
01 - Combat Sequence
02 - Order of activation
03 - Casting Spells
04 - Instant defeat and immunities
05 - Special cards and Special actions
06 - End Of The Battle
The Cards
01 - Card Icons And Their Meanings
02 - Card markings clarified
03 - World logos and their stories
04 - The importance of the date
05 - Rarities of the cards
06 - Elements in Spellfire revealed
07 - The QR Code and Interactivity
08 - Numbering of the set editions
09 - Holographic cards
10 - Playing cards
11 - Upgrading The Cards
The Decks
01 - Build your first deck
02 - 25-Card Decks (Introductory)
03 - 55-Card Decks (Standard)
04 - 75-Card Deck (Favorite)
05 - 110-Card Deck (Extraordinary)
06 - Sealed decks
07 - Booster packs
08 - Theme decks as a strategy
08 - Magical Item Cards
The Strategy
01 - Races in Spellfire world
02 - Cults in Spellfire world
03 - Individual card strategies
04 - Basic tactics, tips and tricks
05 - Individual tactics, tips and tricks
06 - Optional Rules
Lore
THE REBIRTH OF SPELLFIRE
01 - The Untold Story about long lost World
02 - The Myths and Legends of Frozen Fire
03 - The last stand of the Dead in Holy Deadlands
04 - Miraculous transformation in Wet Deserts
05 - The mystery behind Flaming Waters
06 - The Blood line beauty in Bloodbirth
History of the Game
Game Ownership
Licensing of the Game
What's New in Spellfire
01 - Upcoming New App for iOS and Android
02 - Unique QR code for every Card
03 - Interactive and upgradable physical Cards
04 - Augmented reality cards for immersive feeling
05 - Voice Controlled Spells to learn
06 - Gesture controls for rune casting
07 - New Characters, Races, and Cults
08 - NPCs might Help to win the Game
09 - Five Elements attributed to new Cards
10 - Digital cards that you can actually touch
Cards
Play
1
Digital Cards
Physical Cards
Token
- $0.00051
Digital Cards
Physical Cards
Token
- $0.00051
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Disclaimer
Disclosure
2025 Spellfire
®
- All rights reserved.
Official contract addresses:
Click to copy
BSC:
0xd6f28f15a5cafc8d29556393c08177124b88de0d
Click to copy
ERC-20:
0x3a0b022f32b3191d44e5847da12dc0b63fb07c91
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Zhentil Keep
Zhentil Keep can defend itself as a level 5 cleric.
This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.
Properties
Type
Realm
Power
5
Rarity
Rare
World
Forgotten Realms
Edition
2nd Edition
Level
1
Phases
2
Check availability
Copyrights:
TSR
Wizards of the Coast
Other variations of this card
No Edition
Zhentil Keep
1st Edition
Zhentil Keep
2nd Edition
Zhentil Keep
3rd Edition
Ruins of Zhentil Keep
4th Edition
Ruins of Zhentil Keep