Spellfire cards

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Dark Blue Dragon
Levels 1 2 3 4 5 6
3CH / 367

Dark Blue Dragon

Dragon. Flyer. Swimmer. Dark Blue Dragon gets 2 levels against flyers, as he trained to strike them directly from underwater.

Properties

Type
Psionicist card type
Power
5
Rarity
Interactive
Element
Water
World
Wet Deserts
Edition
Interactive
Level
1
Race
Dragon Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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In the Wet Deserts' waters lived a brave and noble dragon known as Dark Blue Dragon. She ruled the seas with courage and strength, protecting all its creatures from harm. But one day, a threat arose from above: an army of malicious flyers descended upon the waters, intent on destroying and stealing underwater's artifacts. Dark Blue Dragon was the first to respond. She swam incredibly fast, dodging and weaving through the attackers. But still, they outnumbered him and threatened to overpower her. All hope seemed lost until Dark Blue Dragon had a brilliant idea: she trained herself to strike invisibly from beneath the waves in underwater combat! Her newfound skill proved invaluable; within moments, Dark Blue Dragon had defeated the entire army of flyers. Impressed with Dragon's courage and ingenuity, aquatic creatures rewarded him with magical powers - an honor never before bestowed upon any creature. From then on, Dark Blue Dragon was known across the Wet Deserts as a legendary hero.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.