Spellfire cards

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Blue Dragon
Levels 1 2 3 4 5 6
1CH / 367

Blue Dragon

Dragon. Swimmer. Blue Dragon gets +2 bonus against swimmers.

Properties

Type
Monster card type
Power
5
Rarity
Interactive
Element
Water
World
Flaming Waters
Edition
Interactive
Level
1
Race
Dragon Male
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Blue Dragon is a mythical creature that resides in the depths of Flaming Waters, an awe-inspiring realm of fiery beauty. He is an ancient guardian of this treacherous landscape, protecting its secrets from anyone who wishes to steal them. As a master of the waters, he can swim through the flames with swiftness and grace that few can match. His speed and agility make him an unstoppable force as he patrols his domain, alerting all creatures who trespass on its boundaries. He will never hesitate to protect what is his, ensuring that the Flaming Waters remain safe and pure. Blue Dragon is a force to be reckoned with and a beautiful creature of grandeur. His scales sparkle in the sunlight while his wings shimmer like precious gems. Those who have seen him say that he brings peace and serenity to all who come near him. He is a magnificent being who forever remains an enigma to those who seek him.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

NPC - Non-Player Character (NPC) might attack you first. Win the battle against NPC before fighting the opponent.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.