Spellfire cards

Levels 1 2 3 4 5 6
597 / 600


Creature. Earthwalker. During phase 3, attach leeches to any champion "in play" to reduce its base level until the end of turn.


Ally card type

Art by: Edgaras Guršnys

Extended description

Leeches can also be used during phase 4 on the opposing champion in the battle. There is an interesting combo with the Leeches ally. If Leeches are attached to one of the opposing champion's, it becomes a problem for the opposing player. During the combat with the champion that gets bonuses against earthwalkers or creatures, the Leeches are considered a creature and an earthwalker on the opposing player's side, and these levels are counted as a penalty for the opposing champion.


Spellfire is home to a diverse range of creatures. Be wary if you are exploring it for the first time. Although traveling with somebody is safer, some places are better to avoid completely. A group of creatures that you will definitely not want to meet during your trip are the Leeches. They are terrifying creatures that always appear in large groups and act unpredictably. They might look harmless at first sight, but getting too close can cause great harm. Once they catch their prey, they slowly drain the victim's blood, ensuring no more will be left. Leeches tend to multiply quickly; once they infest an area, it's nearly impossible to get rid of them. If you ever come across one, better kill it on sight!

Terms explained


Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.

Vampire - Vampires are a special kind of champion or ally, designated in a card's text box. Not all Vampires are "Undead". Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise. Many vampires are monster champions, though they can be of any type.