Spellfire cards

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Scarecrow
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Scarecrow

Creature. Flyers are afraid of Scarecrow and do not fight, or flee from the combat. Plants get +3 additional levels.

Properties

Type
Ally card type
Power
+5
Rarity
Common
Element
Earth
World
Spellfire
Edition
Prime
Level
4
Race
Creature Male
Phases
4

Copyrights:
Art by: Ieva BatrytÄ—

Extended description

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Fleeing from battle means returning to the pool or hand; the cards are not discarded. All flyers, including the defending player's flyers, flee from combat. All player's plant champions and allies get bonus while this card is "in play". Fleeing from the battle does not end the combat. Players can choose new champions for the second round of the battle. All support cards, including allies, are discarded when entering the second round. Guide to the Scarecrow Card in Spellfire

Story

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Meet the Scarecrows! They make no exception to bringing some mystery or oddity to this magical world. Although they look harmless, these creatures are often mischievous and evil. They are very common throughout these lands, so their appearance usually doesn't cause much fear in those who see them. Their amazing power is a sharp scream that can startle every living creature, even those used to seeing them all the time. Sometimes it can be so loud to be heard in faraway lands. Some say Scarecrows might send a message to another world with these strange sounds. They love to look innocent but scare other creatures. Usually, flying creatures lose their course at these sounds and plummet straight to the ground, and they never fight Scarecrows.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.