Spellfire cards

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Flea
Levels 1 2 3 4 5 6
590 / 600

Flea

Insect. Flyer. It can be attached to any realm "in play" on phase 3. It affects all champions and allies defending that realm.

Properties

Type
Ally card type
Power
-2
Rarity
Common
Element
Earth
World
Spellfire
Edition
Prime
Level
6
Race
Insect
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Flea can be used during phase 4 as well. In that case, it is used against all opposing champions in that battle, including those already placed and those that will be placed. There is an interesting combo with the Flea ally. If a Flea is added to one of the opposing champion's realms, it becomes a problem for the opposing player. During the attack on that realm with the champion that gets bonuses against insects or flyers, the Flea is considered an insect and a flyer belonging to the realm owner, and these levels are counted as a penalty for the opposing champion.

Story

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The Fleas make their home anywhere. They're not picky at all and sustain themselves on the blood of their victims. After the first bite, the Flea makes its victim weaker, slowly sucking the life out of it. The bite of a Flea is incredibly itchy and has been known to drive the affected ones to the point of insanity. During this time, victims have been known to experience terrible physical pain and even hallucinations. No medicine has been effective enough to reduce the consequences. Although the Fleas are far from attractive, that doesn't stop them from multiplying quickly. They lay over 100 eggs at once, hatching just a day later. A single Flea can reproduce up to 500 times, meaning that one Flea can make a huge colony of warriors in an extremely short time. That's why you should always be prepared for a harsh invasion. You'll definitely want to increase your supplies of poisonous gas to keep them away!

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.