Spellfire cards

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White Swimmer
Levels 1 2 3 4 5 6
584 / 600

White Swimmer

Undead. Swimmer. Emits magnetic discharge and cancels interactive spells. If a white swimmer fights with the Night King and wins, he stays attached.

Properties

Type
Ally card type
Power
+2
Rarity
Uncommon
Element
Earth
World
Spellfire
Edition
Prime
Level
5
Race
Undead
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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White Swimmer stays attached to the Night King until the Night King dies or the ally is removed by other card powers.

Story

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This creature is considered to be a giant fish with a resemblance to Piranha. Because of its ice-cold body, its skin is almost unbreakable. Its big, sharp, blade-like teeth are one of the main weapons that terrify its enemies. But his greatest power is the ability to discharge electricity. Since its heart is a sphere of pure electricity, it allows emitting a magnetic discharge during the battle. The more these creatures gather in one place, the more power they can generate. Nevertheless, this magnetic discharge deactivates any spell cast on them, so it's no point in using interactive spells while fighting these creatures. The White Swimmers, together with White Walkers and White Flyers, serve the Night King. Their combined skills make them a terrifying prospect to face in battle!

Terms explained

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Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Undead - Undead are a special kind of champion or ally, designated in a card's text box. Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise.