Spellfire cards

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Vampire Eye
Levels 1 2 3 4 5 6
578 / 600

Vampire Eye

Vampire. Flyer. Vampire Eye can see opposing player's cards in hand during the battle and discard one.

Properties

Type
Ally card type
Power
+2
Rarity
Uncommon
Element
Water
World
Spellfire
Edition
Prime
Level
4
Race
Vampire
Phases
3

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Vampire Eye is placed as an ally before the combat only (phase 3) and is discarded like all allies, regardless of the outcome.

Story

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The Vampire Eye is a terrifying creature. Flying with enormous speed, it's as if it teleports through time and space to reach its destination. Its jaw, full of huge fanged teeth, has been designed for efficiently hunting and draining life from its prey. Vampire Eye is considered to be a parasite. They are solely responsible for the extinction of an entire race of forest inhabitants whose only mistake was deciding to settle near their nests unknowingly. Take note, make the same mistake, and the same fate awaits you. Throughout the day, Vampire Eyes stays hidden in their nest. However, the moment the sun goes down, it goes hunting. If you see anybody under attack by a cluster of Vampire Eyes, run as far and as fast as possible to save your own life. Even then, you're safety can't be guaranteed. There is no hope for anyone caught by this monstrous creature. It won't leave a single drop of blood.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Vampire - Vampires are a special kind of champion or ally, designated in a card's text box. Not all Vampires are "Undead". Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise. Many vampires are monster champions, though they can be of any type.