Spellfire cards

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Magnetic Dwarf
Levels 1 2 3 4 5 6
573 / 600

Magnetic Dwarf

Dwarf. Earthwalker. Magnetic Dwarf is equipped with a magnetic disruptor, negating all interactive cards. None of the interactive cards features work as long as a dwarf is "in play."

Properties

Type
Ally card type
Power
+6
Rarity
Common
Element
Fire
World
Spellfire
Edition
Prime
Level
6
Race
Dwarf Male
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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When this dwarf is placed in the battle, all interactive cards, their icon bonuses, and their special powers do not work. This does not include champions or other cards that used these interactive features. However, their icon levels or special powers still apply. For example, if Suingu the Necromancer used an interactive necromancy spell, the spell doesn't work, but the Suingu levels are still counted. Additionally, any interactive cards anywhere in play don't work until this ally goes to the discard pile.

Story

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A dwarf, while short in its height compared to other races, is somebody not to be trifled with. Primarily found in the mountains or on the earth, his talents don't end with mining or beer drinking - Magnetic Dwarf has plenty of abilities many could only dream of. Magnetic Dwarf has dropped the mining pick for a powerful staff, sometimes called a disruptor, which is enhanced by lightning that holds the immense power of nature within. With the help of his magical weapon, the Dwarf doesn't need his trained muscles to deliver devastating attacks, which destroy and negate the powers of other creatures on the battlefield. Be careful when dealing with him, as you might end up being his next victim.

Terms explained

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Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.