Spellfire cards

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Avatar's fear
Levels 1 2 3 4 5 6
541 / 600

Avatar's fear

Mutual. This bow is highly accurate and deadly for the Avatars as it provides a +6 bonus against them. (Off)

Properties

Type
Magical Item card type
Power
+4
Rarity
Rare
Element
Fire
World
Spellfire
Edition
Prime
Level
3
Phases
3

Copyrights:
Art by: Uraga team

Story

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The bow is a weapon that may seem simple at first sight. Perhaps it was in the old days, but as the world has changed, even the bows have become magical tools that can do so much. Although most of them maintained the military function, some became a symbol of war. Since the dawn of magic, different beings have tried to impose their rule in different regions. The Avatars were one such conqueror. Their exceptional abilities gave rise to the need for extraordinary weapons. With the help of great wizards, a magical bow was created that could defeat them. And this bow was named the Avatar's Fear. This bow already has a long and bloody history. Its accuracy and lethality made it one of the most fearful weapons against Avatars, and it has been used with great success in many battles against them. It is a deadly weapon that strikes fear into their eyes once they see it. Since its creation, the bow has been used with great success to protect the kingdoms of the Spellfire world from Avatar enemies. Although it was considered one of the strongest and most respected weapons, at one time, it was unexpectedly lost and could not be found for many years. Gladly, the bow was finally found many decades later. Since then, it has continued to do its duty, defending the lands against unwanted intruders.

Terms explained

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Bow - Bows are a special type of magical item or artifact that receives bonuses or penalties specifically as bows.

Mutual - For magical items: card can be placed in the pool separately from the champion. Any champion can take a mutual magical item before going to the upcoming battle. If defeated - discards. If victorious, placed in the pool separately from the champions. For holdings: card can be placed near the formation. Holding power works for all realms in formation. If the mutual item has been stolen by the opponent, it remains in the opponent's pool after the opponent wins

Weapon - Certain magical items are designated as being a weapon in either the card's special powers or in the blueline corrections. Such magical items gain additional bonuses based on other cards' special powers, such as a champion who gains additional levels when using a weapon.