Spellfire cards

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Ring of Swimming
Levels 1 2 3 4 5 6
518 / 600

Ring of Swimming

A champion and allies can become swimmers when needed. Swimming allies get +1 additional level. (Def)

Properties

Type
Magical Item card type
Power
+1
Rarity
Common
Element
Water
World
Spellfire
Edition
Prime
Level
1
Phases
3

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Champion wearing this ring and his allies can access realms displaying water, with only the allies receiving a bonus in levels.

Story

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If you need to reach another shore, but there's no boat, and you cannot swim, there's a perfect option to move like a fast amphibian. Put on The Ring of Swimming, and you're an excellent swimmer. Legend has it that this ring belonged to an underwater monster who kept and guarded it against those who wanted to steal it. But after some time, the beast disappeared, leaving only his beloved ring. Soon it was found, and since then, this ring has been used only for good purposes.

Terms explained

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Ring - Rings are a special type of magical item or artifact that receives bonuses or penalties specifically as rings.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.