Spellfire cards

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Flytrap
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Flytrap

Interactive. Flytrap protects the sky from opposing players' flyers. The event lasts until the end of your next turn. (Harmful)

Properties

Type
Event card type
Rarity
Common
Element
Earth
World
Spellfire
Edition
Prime
Level
6
Phases
1/2/3/4/5

Copyrights:
Art by: Ieva BatrytÄ—

Extended description

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Probability to kill = 70%

Story

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The Spellfire world is not as dark as some might think. In some places, there is peace; in others - unity. Magic is always present wherever you roam, and fantasy-like air could lull anyone into thinking this is a dreamland, a safe haven. Do not be fooled. Each friendly creature could hide sharp nails and fangs, and allies could quickly turn to foes. That is why it is best to be on alert. Keep your eyes open, your ears perked up, and your legs ready to run. The same advice goes for your homeland defense. If things are peaceful now, war may break out tomorrow. Prepare your defense strategy with Flytrap. Do you see your enemies' flyers going directly for your realm? You shall not worry - Flytrap definitely saw them first and took care of any threat for you. The device is standing above deep tunnels, but its origins and true purpose remain a mystery. Some say it generates energy, and others believe it's the place to test out flying machines. Whatever the answer is, some strange energy is always present here. The very same energy will keep your skies safe and sound until someone else dares to try their luck with your realm.

Terms explained

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Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.